Torque3D/Engine/source/terrain
Areloch f7ce1efd62 Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
Also shifts terrain data importing into the new terrain asset window instead of separate in the File menu
Also removes redundant loadMaterials call that caused duplicates in the Terrain Painter material list
2020-12-28 23:43:56 -06:00
..
glsl shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
hlsl shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
terrCell.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp Merge pull request #342 from lukaspj/fix/replace-dstrcmp 2020-10-03 17:01:12 -05:00
terrCellMaterial.h shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp fix terrain compilation 2020-10-03 13:32:16 -05:00
terrData.h fix terrain compilation 2020-10-03 13:32:16 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
terrFeatureTypes.h shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
terrFile.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Consolidates and standardizes terrain creation between the editor, asset browser and creator panel 2020-12-28 23:43:56 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 2020-10-12 04:43:47 -05:00
terrMaterial.h simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 2020-10-12 04:43:47 -05:00
terrRender.cpp Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00