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test
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arrayObject.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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arrayObject.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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ast.h
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ast shadowvar cleanup
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2018-03-16 20:04:14 -05:00 |
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astAlloc.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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astNodes.cpp
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ast shadowvar cleanup
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2018-03-16 20:04:14 -05:00 |
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bison.bat
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bison.simple
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cmdgram.cpp
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Merging
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2017-11-05 22:33:32 -06:00 |
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cmdgram.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDgram.y
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDscan.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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CMDscan.l
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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codeBlock.cpp
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Merge pull request #2236 from Azaezel/memberMess
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2018-05-30 20:36:43 -05:00 |
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codeBlock.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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codeInterpreter.cpp
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Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
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2018-04-30 22:52:12 -05:00 |
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codeInterpreter.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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compiledEval.cpp
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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compiler.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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compiler.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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console.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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console.h
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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consoleDoc.cpp
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Badly sized buffer in dumpConsoleClasses
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2018-03-30 02:27:43 -04:00 |
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consoleDoc.h
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consoleFunctions.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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consoleFunctions.h
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consoleInternal.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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consoleInternal.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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consoleLogger.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleLogger.h
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consoleObject.cpp
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A buffer overflow in enumerateConsoleClassesByCategory
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2018-03-08 00:51:52 -05:00 |
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consoleObject.h
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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consoleParser.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleParser.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleTypes.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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consoleTypes.h
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Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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2018-03-29 00:44:10 -05:00 |
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consoleXMLExport.cpp
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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consoleXMLExport.h
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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debugOutputConsumer.cpp
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debugOutputConsumer.h
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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dynamicTypes.cpp
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dynamicTypes.h
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engineAPI.h
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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engineDoc.cpp
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shadowvar cleanup
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2018-03-16 11:13:26 -05:00 |
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engineExports.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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engineExports.h
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engineFunctions.cpp
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engineFunctions.h
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stop linux/mac undefined MSVC versioncheck spam.
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2018-03-19 16:18:57 -05:00 |
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engineObject.cpp
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engineObject.h
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enginePrimitives.cpp
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enginePrimitives.h
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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engineStructs.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineStructs.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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engineTypeInfo.cpp
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engineTypeInfo.h
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minor fixes, and converted the type table
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2017-01-06 17:19:36 -05:00 |
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engineTypes.cpp
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engineTypes.h
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Remove nested CLASSDOC Macro
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2018-02-05 23:02:02 +00:00 |
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engineXMLExport.cpp
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fieldBrushObject.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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fieldBrushObject.h
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fileSystemFunctions.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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generateCompiler.bat
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ICallMethod.h
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persistenceManager.cpp
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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persistenceManager.h
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propertyParsing.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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propertyParsing.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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returnBuffer.cpp
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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returnBuffer.h
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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runtimeClassRep.cpp
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runtimeClassRep.h
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scriptFilename.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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scriptFilename.h
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scriptObjects.cpp
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Cleans up a redundant include.
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2017-05-15 01:02:15 -05:00 |
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scriptObjects.h
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sim.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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sim.h
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simBase.h
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simDatablock.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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simDatablock.h
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substitution statements conformed to standard class:mVar standard
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2018-03-13 17:27:24 -05:00 |
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simDictionary.cpp
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variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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2018-03-12 02:36:52 -05:00 |
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simDictionary.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.h
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simFieldDictionary.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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simFieldDictionary.h
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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simManager.cpp
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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simObject.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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simObject.h
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variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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2018-03-12 02:36:52 -05:00 |
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simObjectList.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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simObjectList.h
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simObjectMemento.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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simObjectMemento.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectRef.h
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simPersistID.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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simPersistID.h
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simPersistSet.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simPersistSet.h
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simSerialize.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simSet.cpp
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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simSet.h
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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SimXMLDocument.cpp
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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SimXMLDocument.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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stringStack.cpp
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Move StringStack methods into the cpp file
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2018-03-28 20:52:10 -04:00 |
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stringStack.h
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Move StringStack methods into the cpp file
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2018-03-28 20:52:10 -04:00 |
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telnetConsole.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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telnetConsole.h
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telnetDebugger.cpp
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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telnetDebugger.h
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typeValidators.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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typeValidators.h
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exposes getters for typevalidators.
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2018-01-16 14:14:57 -06:00 |