Torque3D/Engine/source/sfx
JeffR 15ef8b4fbe Cleaned up implementation of #712
Also updates other game classes like the shapebase to utilize the sound asset hooks properly.
2022-01-03 20:57:10 -06:00
..
dsound Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
media uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
null Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
openal * BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available. 2021-10-02 22:29:34 -04:00
xaudio kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
sfxAmbience.cpp sound asset conversions - ambience 2021-10-14 22:31:00 -05:00
sfxAmbience.h sound asset conversions - ambience 2021-10-14 22:31:00 -05:00
sfxBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfxBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxCommon.h fix out of bound initializations 2020-07-27 10:22:39 -05:00
sfxController.cpp sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization) 2021-10-14 22:33:13 -05:00
sfxController.h uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxDescription.cpp * [SFXDescription] BugFix: Correct a data corruption issue in converting legacy channel values. 2021-11-24 13:46:18 -05:00
sfxDescription.h datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
sfxDevice.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
sfxDevice.h remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
sfxEnvironment.cpp OpenALEffects 2018-10-29 18:01:56 +00:00
sfxEnvironment.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxFileStream.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxFileStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxInternal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxInternal.h Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
sfxMemoryStream.cpp SFXMemoryStream::read clarification. 2018-03-13 18:05:30 -05:00
sfxMemoryStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxModifier.cpp uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxModifier.h uninitialized variables-sfx 2020-05-11 15:24:49 -05:00
sfxParameter.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
sfxParameter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxPlayList.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
sfxPlayList.h sound asset conversions - playlist (as a point of significance, that no longer uses mSlots.mTrack[ i ] on the backend. just th equivalent of mTrack[i]. While the former was certainly useful for clustering, it's actively fighting standarization) 2021-10-14 22:33:13 -05:00
sfxProfile.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
sfxProfile.h * BugFix: Correct a crash caused by sfxProfile due to returning an address to a temporary value in getSoundFileName. 2021-10-26 12:48:28 -04:00
sfxProvider.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sfxProvider.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxResource.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxResource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxSound.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
sfxSound.h Update sfxSound.h 2018-03-11 17:25:30 +01:00
sfxSoundscape.cpp sound asset conversions - ambience 2021-10-14 22:31:00 -05:00
sfxSoundscape.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
sfxSource.cpp Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
sfxSource.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
sfxState.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxState.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxSystem.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
sfxSystem.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxTrack.cpp remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
sfxTrack.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
sfxTypes.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
sfxTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxVoice.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
sfxVoice.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfxWorld.h adress #203 2020-06-12 13:25:53 -05:00