Torque3D/Engine/source/scene
2016-06-05 19:17:34 -05:00
..
culling shadow caching 2015-10-13 18:12:19 -05:00
mixin Add missing include guards to some headers 2015-01-06 00:42:33 -05:00
zones replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
fogStructs.h Default value for WaterFogData plane distance 2013-11-04 13:24:16 -05:00
pathManager.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
pathManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflectionManager.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
reflectionManager.h Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflectionMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflector.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflector.h clean PlaneReflector member variables declaration. 2014-11-30 05:16:56 +01:00
sceneCameraState.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneCameraState.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneContainer.cpp Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
sceneContainer.h Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
sceneManager.cpp Basic fix for stereo rendering without a display device 2015-06-21 20:59:41 +01:00
sceneManager.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
sceneObject.cpp allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 2016-04-04 09:38:24 -05:00
sceneObject.h allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 2016-04-04 09:38:24 -05:00
sceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h Fix for link error when building with clang-cl 2015-03-04 19:25:11 -05:00
sceneRenderState.cpp Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
sceneRenderState.h SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
sceneSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSpace.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTracker.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTracker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPath.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
simPath.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00