Torque3D/Engine/source/gui
Areloch ef4cc8b573 Updated names of some of the input images to match the names of the inputs to simplify lookups
Altered a few of the input images to improve readability of some of the text
Standardizes the menuInputButton set usage to just use the raw action names rather than a middleman naming scheme for simplicity and standardization
Added comments to menuInputButtons.cs
Split out the menuInputButton containers to simplify and stabilize the code on the messageBox dialog
Removed old reference to script/gui files not there anymore
Simplified the input state check in guiGameListMenuCtrl.cpp
Added a check so we don't try exec'ing the selected list item in guiGameListMenuCtrl.cpp if nothing has actually be selected
2020-07-23 16:26:38 -05:00
..
3d uninitialized variables-gui 2020-05-11 15:03:27 -05:00
buttons uninitialized variables-gui 2020-05-11 15:03:27 -05:00
containers Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
controls Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
core Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0_MenuUIRework 2020-06-01 03:48:20 -05:00
editor Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list 2020-07-13 18:58:00 -05:00
game uninitialized variables-gui 2020-05-11 15:03:27 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility uninitialized variables-gui 2020-05-11 15:03:27 -05:00
worldEditor uninitialized variables-gui 2020-05-11 15:03:27 -05:00