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https://github.com/TorqueGameEngines/Torque3D.git
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Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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@ -232,6 +232,27 @@ GuiInspectorGroup* GuiInspector::findExistentGroup( StringTableEntry groupName )
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return NULL;
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}
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S32 GuiInspector::findExistentGroupIndex(StringTableEntry groupName)
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{
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// If we have no groups, it couldn't possibly exist
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if (mGroups.empty())
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return -1;
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// Attempt to find it in the group list
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Vector<GuiInspectorGroup*>::iterator i = mGroups.begin();
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S32 index = 0;
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for (; i != mGroups.end(); i++)
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{
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if (dStricmp((*i)->getGroupName(), groupName) == 0)
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return index;
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index++;
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}
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return -1;
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}
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//-----------------------------------------------------------------------------
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void GuiInspector::updateFieldValue( StringTableEntry fieldName, StringTableEntry arrayIdx )
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@ -111,6 +111,16 @@ public:
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mGroups.push_back(group);
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}
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/// <summary>
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/// Inserts a group into group list at a specific position
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/// </summary>
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/// <param name="insertIndex"></param>
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/// <param name="group"></param>
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void insertInspectorGroup(U32 insertIndex, GuiInspectorGroup* group)
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{
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mGroups.insert(insertIndex, group);
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}
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/// Deletes all GuiInspectorGroups
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void clearGroups();
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@ -118,6 +128,13 @@ public:
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/// Helper for inspectObject
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GuiInspectorGroup* findExistentGroup( StringTableEntry groupName );
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/// <summary>
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/// Looks through the group list by name to find it's index
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/// </summary>
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/// <param name="groupName"></param>
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/// <returns>Returns the index position of the group in the group list as S32. -1 if groupName not found.</returns>
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S32 findExistentGroupIndex(StringTableEntry groupName);
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/// Should there be a GuiInspectorField associated with this fieldName,
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/// update it to reflect actual/current value of that field in the inspected object.
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/// Added to support UndoActions
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