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Torque3D - Game Engine
Altered a few of the input images to improve readability of some of the text Standardizes the menuInputButton set usage to just use the raw action names rather than a middleman naming scheme for simplicity and standardization Added comments to menuInputButtons.cs Split out the menuInputButton containers to simplify and stabilize the code on the messageBox dialog Removed old reference to script/gui files not there anymore Simplified the input state check in guiGameListMenuCtrl.cpp Added a check so we don't try exec'ing the selected list item in guiGameListMenuCtrl.cpp if nothing has actually be selected |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.