Torque3D/Engine/source/terrain
2021-10-11 19:36:52 -04:00
..
glsl various shadergen fixes. 2021-10-06 21:53:26 -04:00
hlsl kills off that second buffer in terrain rendering when in forward mode 2021-09-22 18:28:19 -05:00
terrCell.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
terrCellMaterial.h Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp * BugFix: Correct an accidentally removed line from clearing compiler warnings. 2021-10-07 00:32:42 -04:00
terrData.h Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp New terrain blending 2021-01-01 21:07:12 +01:00
terrFeatureTypes.h New terrain blending 2021-01-01 21:07:12 +01:00
terrFile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Consolidates and standardizes terrain creation between the editor, asset browser and creator panel 2020-12-28 23:43:56 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
terrMaterial.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrRender.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00