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glsl
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various shadergen fixes.
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2021-10-06 21:53:26 -04:00 |
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hlsl
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kills off that second buffer in terrain rendering when in forward mode
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2021-09-22 18:28:19 -05:00 |
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terrCell.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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terrCell.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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terrCellMaterial.cpp
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* BugFix: Clear some MSVC compiler warnings.
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2021-10-07 00:27:39 -04:00 |
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terrCellMaterial.h
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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terrCollision.cpp
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uninitialized variables-terrain
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2020-05-11 15:37:43 -05:00 |
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terrCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrData.cpp
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* BugFix: Correct an accidentally removed line from clearing compiler warnings.
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2021-10-07 00:32:42 -04:00 |
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terrData.h
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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terrExport.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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terrFeatureTypes.cpp
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New terrain blending
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2021-01-01 21:07:12 +01:00 |
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terrFeatureTypes.h
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New terrain blending
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2021-01-01 21:07:12 +01:00 |
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terrFile.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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terrFile.h
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Add a new Terrain brush action: Smooth Slope.
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2013-04-10 08:44:22 -04:00 |
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terrImport.cpp
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Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
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2020-12-28 23:43:56 -06:00 |
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terrLighting.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrMaterial.cpp
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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terrMaterial.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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terrRender.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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terrRender.h
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |