Torque3D/Engine/source
2020-07-26 17:29:07 -05:00
..
afx uninitialized variables-afx 2020-05-11 13:54:23 -05:00
app uninitialized variables-core 2020-05-11 14:00:35 -05:00
assets Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
console Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
core crashfix-string deconstructor 2020-06-02 17:10:39 -05:00
environment from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 2020-07-14 14:08:12 -05:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 2020-07-05 20:38:53 -05:00
gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 2020-07-14 14:08:12 -05:00
math Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. 2020-07-18 02:53:34 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
platformX86UNIX no message 2019-01-02 17:53:17 -06:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance cleanup singlechannel glowmask leftovers (we use a full rgb map now) 2020-07-12 17:39:16 -05:00
scene Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:17:24 -05:00
sfx adress #203 2020-06-12 13:25:53 -05:00
shaderGen from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 2020-07-14 14:08:12 -05:00
sim uninitialized variables-sim 2020-05-11 15:26:52 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Fix GCC9 complaints 2020-07-22 16:40:01 +01:00
terrain Merge pull request #229 from Areloch/TerrainAssetFixup 2020-07-10 17:30:27 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts groundframe generation cleanup work 2020-07-26 17:29:07 -05:00
util adress #225 2020-06-23 13:43:04 -05:00
Verve uninitialized variables-verve 2020-05-11 15:53:14 -05:00
windowManager conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00