..
assets
correct grouping
2024-02-05 21:02:41 -06:00
decal
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
examples
fps
allow misc health readouts to detect vehicles
2024-01-07 19:05:12 -06:00
fx
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
gameBase
hybridize suggested approaches with older code style, passing along either a matrix or a null.
2024-02-03 22:35:41 -06:00
lighting
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
physics
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
sceneComponent
sfx
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
turret
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
vehicles
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
accumulationVolume.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
accumulationVolume.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
aiClient.cpp
aiClient.h
aiConnection.cpp
aiConnection.h
aiPlayer.cpp
aiPlayer.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
camera.cpp
camera.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
cameraSpline.cpp
cameraSpline.h
containerQuery.cpp
containerQuery.h
convexShape.cpp
Update convexShape.cpp
2024-01-20 04:15:04 +00:00
convexShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
debris.cpp
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
debris.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
gameFunctions.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
groundPlane.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
guiMaterialPreview.cpp
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
guiObjectView.h
guiobjectview crash and compatibility fixes
2023-11-29 14:04:20 -06:00
item.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
item.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
levelInfo.cpp
levelInfo.h
lightAnimData.cpp
lightAnimData.h
lightBase.cpp
lightBase.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
lightDescription.cpp
lightDescription.h
lightFlareData.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
lightFlareData.h
missionArea.cpp
missionArea.h
missionMarker.cpp
spawnsphere %this tracking
2023-03-01 17:49:10 -06:00
missionMarker.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
notesObject.cpp
notesObject.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
objectTypes.h
occlusionVolume.cpp
occlusionVolume.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
pathCamera.cpp
pathCamera.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
pathShape.cpp
pathShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
physicalZone.cpp
physicalZone.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
player.cpp
* Improved logic to better handle the callback kickoff for actionAnimations happening
2024-02-04 00:03:35 -06:00
player.h
* Improved logic to better handle the callback kickoff for actionAnimations happening
2024-02-04 00:03:35 -06:00
pointLight.cpp
pointLight.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
portal.cpp
portal.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
prefab.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
prefab.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
projectile.cpp
projectile.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
proximityMine.cpp
proximityMine.h
resource.h
rigid.cpp
restitution sumation review: average, don't multiply
2023-12-29 00:26:26 -06:00
rigid.h
rigidShape.cpp
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
rigidShape.h
clean out resolvecontacts entirely
2023-12-28 21:28:23 -06:00
Scene.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
Scene.h
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
shapeBase.h
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
shapeCollision.cpp
shapeImage.cpp
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
spotLight.cpp
clamp spot angle to 179,
2024-02-23 11:52:43 -06:00
spotLight.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
staticShape.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
staticShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
trigger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
trigger.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
tsStatic.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
tsStatic.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00