Torque3D/Engine/source/gfx/gl
marauder2k7 ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
..
sdl Testing just disabling gfx device enumeration in test mode 2023-07-23 14:42:13 -05:00
tGL * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
util Add OpenGL support. 2014-11-08 20:21:50 +01:00
win32 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLCardProfiler.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLCircularVolatileBuffer.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLCubemap.cpp Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxGLCubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxGLDevice.cpp ogl device buffer creation 2024-03-14 14:23:08 +00:00
gfxGLDevice.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLDeviceProfiler.cpp Console Refactor 2023-09-13 10:33:20 +02:00
gfxGLEnumTranslate.cpp init commit 2023-07-19 13:36:14 +01:00
gfxGLEnumTranslate.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLPrimitiveBuffer.cpp uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLShader.cpp ogl device buffer creation 2024-03-14 14:23:08 +00:00
gfxGLShader.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLStateBlock.cpp move border to gfxglstateblock 2023-07-19 16:33:01 +01:00
gfxGLStateBlock.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLStateCache.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureObject.cpp move border to gfxglstateblock 2023-07-19 16:33:01 +01:00
gfxGLTextureObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLTextureTarget.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLUtils.h * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxGLVertexDecl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
screenshotGL.cpp Implements missing _captureBackBuffer method for GL gfx layer. 2020-07-02 16:02:05 -04:00
screenshotGL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00