..
tools
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
creator.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
creator.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editor.cpp
Conversions
2023-06-11 21:59:03 +01:00
editor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp
clean up more texture profile refs to kill spam
2021-10-31 14:38:02 -05:00
editorIconRegistry.h
Eliminate ConsoleStaticMethod
2018-04-20 20:27:09 +02:00
editTSCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
editTSCtrl.h
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
gizmo.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
gizmo.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
guiConvexShapeEditorCtrl.h
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
guiDecalEditorCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiDecalEditorCtrl.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
guiMissionArea.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiMissionArea.h
clean up more texture profile refs to kill spam
2021-10-31 14:38:02 -05:00
guiMissionAreaEditor.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiMissionAreaEditor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
guiTerrPreviewCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrainActions.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
terrainActions.h
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
terrainEditor.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
terrainEditor.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
tSelection.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tSelection.h
Issue found with PVS-Studio:
2015-07-13 23:08:17 -05:00
undoActions.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
undoActions.h
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
worldEditor.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
worldEditor.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
worldEditorSelection.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
worldEditorSelection.h
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
2017-02-22 00:36:53 -06:00