..
test
gtest tweaks
2023-07-13 17:16:50 -05:00
arrayObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
arrayObject.h
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
ast.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
astAlloc.cpp
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
astNodes.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
bison.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
bison.simple
* BugFix: Don't use the register keyword in the console grammar files.
2021-12-03 20:33:02 -05:00
cmdgram.cpp
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
cmdgram.h
Merging
2017-11-05 22:33:32 -06:00
CMDgram.y
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
CMDscan.cpp
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
CMDscan.l
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
codeBlock.cpp
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
codeBlock.h
* BugFix: Fix a missing <vector> include for GCC.
2021-09-03 00:26:48 -04:00
compiledEval.cpp
Merge pull request #1015 from Azaezel/alpha41/consoleCleanups
2023-05-09 14:44:01 -05:00
compiler.cpp
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
compiler.h
Optionally allow to treat script assert as warning
2021-11-17 18:01:35 -05:00
console.cpp
further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
2023-05-01 10:41:33 -05:00
console.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
consoleDoc.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
fix strrepeat <0
2023-05-25 18:38:45 -05:00
consoleFunctions.h
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleInternal.cpp
further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
2023-05-01 10:41:33 -05:00
consoleInternal.h
further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
2023-05-01 10:41:33 -05:00
consoleLogger.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleLogger.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
consoleObject.cpp
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
consoleObject.h
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
consoleParser.cpp
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
consoleXMLExport.h
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
debugOutputConsumer.h
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
engineAPI.h
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
engineDoc.cpp
more changes.
2021-04-12 21:26:26 -04:00
engineExports.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
engineExports.h
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
engineFunctions.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
engineFunctions.h
Fix non-mvc compilation in EngineDefaultArguments
2020-11-15 21:30:45 +01:00
engineObject.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
engineObject.h
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
Improve type detection of EngineAPI types
2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fieldBrushObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
fileSystemFunctions.cpp
fix getDirectoryList
2023-03-11 12:48:57 -06:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
ICallMethod.h
more console refactor.
2021-03-31 21:09:23 -04:00
optimizer.cpp
compile fixes.
2021-03-31 22:12:58 -04:00
persistenceManager.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
persistenceManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
propertyParsing.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
propertyParsing.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
returnBuffer.cpp
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
returnBuffer.h
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
runtimeClassRep.h
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
scriptFilename.cpp
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
scriptFilename.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scriptObjects.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
scriptObjects.h
New ScriptTickObject
2013-01-22 17:09:14 -05:00
sim.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
sim.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
simBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simDatablock.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simDatablock.h
substitution statements conformed to standard class:mVar standard
2018-03-13 17:27:24 -05:00
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
whitespace
2017-01-11 23:34:46 -05:00
simEvents.cpp
debugger support
2021-08-19 22:05:43 -04:00
simEvents.h
more console refactor.
2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
simObject.cpp
better callback filtering for getMethodSigs
2023-03-15 00:14:20 -05:00
simObject.h
add TypeHints for inspector viewing
2023-05-23 12:35:07 -05:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simObjectMemento.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
simObjectMemento.h
whitespace
2017-01-11 23:34:46 -05:00
simObjectRef.h
Fixed some random Worder warnings
2015-07-03 15:52:38 +02:00
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
more console refactor.
2021-03-31 21:09:23 -04:00
simPersistSet.h
more console refactor.
2021-03-31 21:09:23 -04:00
simSerialize.cpp
whitespace
2017-01-11 23:34:46 -05:00
simSet.cpp
fix warn reports for buffer oveeruns
2023-04-26 22:29:32 -05:00
simSet.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
SimXMLDocument.h
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
stringStack.cpp
remove unused code.
2021-04-20 19:55:35 -04:00
stringStack.h
remove unused code.
2021-04-20 19:55:35 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
Release memory
2023-03-04 21:53:02 +01:00
telnetDebugger.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
typeValidators.cpp
whitespace
2017-01-11 23:34:46 -05:00
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00