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culling
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Remove dead code comment
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2023-09-26 12:03:51 -05:00 |
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mixin
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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zones
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Correct zone insertion logic
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2023-09-26 12:03:51 -05:00 |
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fogStructs.h
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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pathManager.cpp
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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pathManager.h
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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reflectionManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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reflectionManager.h
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Fix for Issue #124 for CustomMaterial Refraction
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2012-11-08 16:00:52 -05:00 |
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reflectionMatHook.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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reflectionMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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reflector.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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reflector.h
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Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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2020-10-19 00:53:09 -05:00 |
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sceneCameraState.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneCameraState.h
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneContainer.cpp
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Improve SceneContainer testing code
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2023-09-26 12:03:51 -05:00 |
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sceneContainer.h
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Improve SceneContainer testing code
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2023-09-26 12:03:51 -05:00 |
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sceneManager.cpp
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fix bounds box display
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2022-07-24 00:14:19 -05:00 |
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sceneManager.h
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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sceneObject.cpp
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Improve SceneContainer testing code
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2023-09-26 12:03:51 -05:00 |
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sceneObject.h
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Fix compile issue with gcc/clang
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2023-09-26 12:03:51 -05:00 |
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sceneObjectLightingPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.h
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Fix for link error when building with clang-cl
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2015-03-04 19:25:11 -05:00 |
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sceneQueryUtil.h
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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sceneRenderState.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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sceneRenderState.h
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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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2019-09-06 14:25:17 -05:00 |
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sceneSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneSpace.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneTracker.cpp
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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sceneTracker.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simPath.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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simPath.h
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |