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https://github.com/TorqueGameEngines/Torque3D.git
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deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection. few other minor additions and fixes. |
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| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shaderEditor | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||