Torque3D/Engine/source/gui/controls
Areloch d952722811 Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
Updates the dataBlock field type to properly present categorized listings
Expands the datablock Field to have an edit and add buttons on the field to make the workflow simpler
Adds utility functions to GuiPopUpMenuCtrlEx to control indentation, categories and searchability
Expands datablock editor functionality to be able to create a datablock of a type to pre-set the inheritFrom param of the process early(used for the add new button on DB fields to carry-through the current DB to the creation process of a derivative)
2024-02-03 16:10:28 -06:00
..
gui3DProjectionCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiAnimBitmapCtrl.h new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiBitmapBarCtrl.h New: GuiBitmapBarCtrl 2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiBitmapCtrl.cpp Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2024-01-07 23:09:41 -06:00
guiBitmapCtrl.h by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 2021-11-08 16:07:44 -06:00
guiColorPicker.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiConsoleEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiConsoleTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiDecoyCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiDirectoryFileListCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiFileTreeCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp asset load flow work 2023-10-08 13:19:43 -05:00
guiGameListMenuCtrl.h GuiGameListMenuCtrl Update 2021-09-25 02:48:30 -04:00
guiGameListOptionsCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiGameListOptionsCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiGameSettingsCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiGameSettingsCtrl.h Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
guiGradientCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiMaterialCtrl.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMLTextCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiMLTextCtrl.h sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case 2021-10-14 15:06:49 -05:00
guiMLTextEditCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiMLTextEditCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp check wether or not mBitmapArrayRects.empty(). not simply if size() 2023-03-06 15:29:40 -06:00
guiPopUpCtrl.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
guiPopUpCtrlEx.cpp Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 2024-02-03 16:10:28 -06:00
guiPopUpCtrlEx.h Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 2024-02-03 16:10:28 -06:00
guiSliderCtrl.cpp From Nils' UI work 2023-09-04 22:50:45 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiTabPageCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiTextCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiTextEditCtrl.h Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp From Nils' UI work 2023-09-04 22:50:45 -05:00
guiTextEditSliderBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp From Nils' UI work 2023-09-04 22:50:45 -05:00
guiTextEditSliderCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiTextListCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00
guiTreeViewCtrl.h add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00