Torque3D/Tools/CMake
Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
libraries Bullet 2.85 update 2016-12-28 18:32:21 +10:00
modules Physx cmake module correction 2017-01-04 17:20:43 +10:00
app-debug-win.bat.in enforced setting the app name and fixed default-appname bugs 2014-03-20 05:34:45 +01:00
basics.cmake Physx 3.3 cmake support 2017-01-04 01:47:01 +10:00
cleanup-win.bat.in Clean CMake files. 2014-06-02 01:35:06 +02:00
CMakeLists.txt fix release build compile with MSVC 2015 (finally) 2016-03-24 14:22:45 -04:00
Info.plist.in MacOS platform support. 2016-09-28 11:09:48 +10:00
template.cmake Add GG(c) and MIT license to CMake files. 2014-07-18 22:07:38 +02:00
template.torsion.in Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
torque-win.rc.in Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR" 2014-05-06 17:44:12 +02:00
torque.icns MacOS platform support. 2016-09-28 11:09:48 +10:00
torque.ico cmake, better isolated :) 2014-03-18 13:27:25 +01:00
torque3d.cmake Merge pull request #1932 from Areloch/cmake_cleanse 2017-01-31 09:47:08 -06:00
torqueConfig.h.in Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00