Torque3D/Tools/CMake
marauder2k7 d44e475800 compile fixes and improvements
mac was failing to generate an archive.

Icons now in an app asset so it can be properly modified in the project instead of being a static .icns file.

Info.plist now gets its bundle name from the product bundle identifier field, this means it can be changed through the gui instead of having to manually modify the bundle identifier. All other settings are left blank.

Info.plist will need further updates to take values set in Xcode to make it easier to distribute apps.

OpenAL and SDL have to skip installation in release mode builds for the archive to be created correctly.
2024-03-21 10:45:31 +00:00
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app_assets/apple/App.xcassets compile fixes and improvements 2024-03-21 10:45:31 +00:00
modules shader editor ground work 2024-03-02 20:09:45 +00:00
app-debug-win.bat.in enforced setting the app name and fixed default-appname bugs 2014-03-20 05:34:45 +01:00
cleanup-win.bat.in Fix shader path and added console.log in cleanup.bat 2019-10-16 19:22:34 +01:00
Info.plist.in compile fixes and improvements 2024-03-21 10:45:31 +00:00
template.torsion.in Rolled in Az's suggested fixes 2021-05-13 19:30:53 -05:00
torque-win.rc.in * BugFix: Correct applications built on Windows or OSX not having icons. 2022-05-31 07:27:54 -04:00
torque.ico Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque_configs.cmake Final Cleanup 2024-01-23 08:47:26 +00:00
torque_macros.cmake Working multi-arch archiving 2023-10-20 12:04:56 +01:00
torqueConfig.h.in Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
torqueMacOSconfigs.cmake compile fixes and improvements 2024-03-21 10:45:31 +00:00