..
app
Merge pull request #1532 from GarageGames/pr/1143
2016-02-26 18:57:49 +01:00
assets
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
cinterface
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
collision
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
component
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
console
The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
2016-05-12 00:45:16 -05:00
core
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
environment
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
forest
shadow caching
2015-10-13 18:12:19 -05:00
gfx
Merge pull request #1599 from JeffProgrammer/glprofiling
2016-05-24 01:26:39 -05:00
gui
The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
2016-05-12 00:45:16 -05:00
i18n
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
lighting
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1582 from Azaezel/SubSurf
2016-05-25 13:35:44 -05:00
math
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
module
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
navigation
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
2016-04-04 09:38:24 -05:00
persistence
namespace conflict resolution
2016-02-15 19:05:09 -06:00
platform
Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
2016-05-17 12:46:39 -05:00
platformMac
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
SDL epoxy stuff.
2016-03-25 21:11:42 -04:00
platformWin32
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
platformX86UNIX
Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
2016-04-30 15:48:33 -05:00
postFx
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
renderInstance
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
scene
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
2016-04-04 09:38:24 -05:00
sfx
Merge pull request #1424 from rextimmy/fmod_crash_fix
2016-02-16 00:26:47 +01:00
shaderGen
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
2016-05-25 03:08:28 -05:00
sim
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
T3D
Makes vehicles work with the physics plugins.
2016-06-04 16:47:03 -05:00
terrain
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
util
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
windowManager
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00