Torque3D/Engine/source/T3D/assets
Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
..
assetImporter.cpp * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 2022-06-13 08:20:46 -04:00
assetImporter.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
CubemapAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GameObjectAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ImageAsset.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
ImageAsset.h better handle old style references to named texture targets 2021-11-04 15:44:43 -05:00
ImageAssetInspectors.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
LevelAsset.cpp Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
MaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ParticleAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ParticleAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ShapeAsset.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
ShapeAsset.h fix shape errorcodes 2022-06-16 22:07:45 -05:00
SoundAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
SoundAsset.h soundAsset profile and description getter fixes 2022-07-27 16:28:07 -05:00
stateMachineAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
stateMachineAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00