..
app
stack corruption's bad, mmmmkay?
2015-02-09 19:04:51 -06:00
cinterface
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
collision
Minor Improvement to depthSortList.cpp
2014-11-04 06:18:24 -05:00
component
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
console
Con::executef trampoline had mismatched argc values for the high end
2015-02-26 14:28:21 -06:00
core
...and update the profiler strings
2015-01-26 16:52:07 -05:00
environment
little typo
2015-02-15 16:15:45 -06:00
forest
Undid changes to Point3F.
2015-01-26 00:16:38 +11:00
gfx
Merge pull request #980 from Azaezel/gl_debug_callbacks
2015-02-22 12:24:30 +11:00
gui
Added NULL check in function findItemByName.
2015-02-15 11:15:10 -08:00
i18n
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
lighting
Merge remote-tracking branch 'gg/development-3.6' into development
2015-01-29 21:17:38 +11:00
main
Fix potential buffer overflows
2014-12-13 16:12:02 -05:00
materials
Fix preprocessor directive
2015-02-25 21:12:01 +01:00
math
proper fix for https://github.com/GarageGames/Torque3D/issues/1197
2015-02-15 15:20:32 -06:00
navigation
Add missing <cfloat> and <limits>
2015-02-07 20:30:07 +01:00
platform
+proper buffer size for udp socket
2015-02-28 21:28:10 +01:00
platformMac
Add math control state functions for intel
2015-02-10 22:54:18 +00:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
platformWin32
Add a temporary local copy of stdint.h for VS2008.
2015-02-22 11:25:19 +11:00
platformX86UNIX
Add math control state functions for intel
2015-02-10 22:54:18 +00:00
postFx
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
2014-11-30 21:47:45 -05:00
renderInstance
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
scene
Merge pull request #1035 from bpay/memfixes
2015-01-25 13:42:32 +01:00
sfx
Merge pull request #1000 from Winterleaf/FMod-64bit-fix
2015-02-20 00:42:05 -06:00
shaderGen
Remove some dead code from OpenGL shadergen.
2015-02-07 22:49:58 +01:00
sim
Merge pull request #1035 from bpay/memfixes
2015-01-25 13:42:32 +01:00
T3D
Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development
2015-02-22 21:51:56 +11:00
terrain
Merge branch 'development' into walkabout
2015-01-02 14:45:20 +11:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Merge pull request #1035 from bpay/memfixes
2015-01-25 13:42:32 +01:00
util
Merge pull request #1035 from bpay/memfixes
2015-01-25 13:42:32 +01:00
windowManager
Changed some size_t to uintptr_t.
2015-02-07 16:41:54 +01:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00