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tools
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Initial implementation of the EditorTool class and world editor hook-in.
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2017-09-21 00:10:44 -05:00 |
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creator.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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creator.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editor.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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editor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editorIconRegistry.cpp
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Eliminate ConsoleStaticMethod
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2018-04-20 20:27:09 +02:00 |
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editorIconRegistry.h
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Eliminate ConsoleStaticMethod
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2018-04-20 20:27:09 +02:00 |
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editTSCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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editTSCtrl.h
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@rextimmy fix for GuiWindowCtrl so they snap correctly again
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2019-11-18 03:30:04 -06:00 |
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gizmo.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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gizmo.h
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiConvexShapeEditorCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiConvexShapeEditorCtrl.h
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDecalEditorCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiDecalEditorCtrl.h
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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guiMissionArea.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMissionArea.h
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiMissionAreaEditor.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiMissionAreaEditor.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiTerrPreviewCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiTerrPreviewCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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terrainActions.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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terrainActions.h
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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terrainEditor.cpp
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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terrainEditor.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tSelection.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tSelection.h
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Issue found with PVS-Studio:
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2015-07-13 23:08:17 -05:00 |
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undoActions.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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undoActions.h
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Fixes for "incomplete type" errors when compiling with clang-cl
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2015-03-04 19:10:56 -05:00 |
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worldEditor.cpp
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Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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2019-05-04 14:25:03 -05:00 |
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worldEditor.h
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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worldEditorSelection.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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worldEditorSelection.h
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sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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2017-02-22 00:36:53 -06:00 |