Torque3D/Templates/BaseGame/game/data/Prototyping
AzaezelX ca31e4c2c9 leverage the new getMethodSigsNS, getFieldCountNS, and getFieldNS
functions to look up methods and (hardcoded) variables from the classrep rather than creating an instance
this did cost us dynamic variable listing, but that's runtime assignment as-is and can likely be referenced another route in the end
2023-12-24 03:27:18 -06:00
..
Materials Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels 2022-09-11 18:50:54 -03:00
scripts/managedData Adds a Prototyping datablock for a pick-up able item 2023-03-18 14:56:47 -05:00
shapes - Adds Color Calibration card and Material Grid for reference resources to prototyping module 2023-11-28 18:54:50 -06:00
UI leverage the new getMethodSigsNS, getFieldCountNS, and getFieldNS 2023-12-24 03:27:18 -06:00
Prototyping.module Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
Prototyping.tscript wipwork for adding a gui driven class callback method prototyper with command and variable reporting 2023-11-24 14:05:55 -06:00