Torque3D/Templates/BaseGame
AzaezelX ca31e4c2c9 leverage the new getMethodSigsNS, getFieldCountNS, and getFieldNS
functions to look up methods and (hardcoded) variables from the classrep rather than creating an instance
this did cost us dynamic variable listing, but that's runtime assignment as-is and can likely be referenced another route in the end
2023-12-24 03:27:18 -06:00
..
game leverage the new getMethodSigsNS, getFieldCountNS, and getFieldNS 2023-12-24 03:27:18 -06:00
source Remove old and not needed torqueconfig files, also remove xenon reference in the config file 2020-10-03 11:19:59 +02:00
BaseGame.cmake Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
cleanShaders.bat Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
cleanShaders.command Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
CMakeLists.txt Fixed typo 2023-11-23 13:38:43 -06:00
DeleteCachedDTSs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteCachedDTSs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteDSOs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteDSOs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeletePrefs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeletePrefs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
thumb.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00