Torque3D/Engine/source/gui/worldEditor
JeffR c96d58ae34 - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
- Updates the various classes using materials to comply to the change.
- Also standardizes some getter names to follow the general convention image and shape used to keep things more consistent across the board to minimize usage friction.
- Shifts handling of fallback asset lookups for the thus-far converted classes to have them be loaded during core initialization rather than being loaded as part of other asset loading as that sometimes lead to nesting execution/stability errors. Explicit call now ensures the fallbacks are loaded before any other asset tries to load, so there's no room for confounding or having no fallback to work with.
2026-07-03 23:38:43 -05:00
..
tools rest of virtuals removed 2024-03-18 18:40:22 +00:00
creator.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
creator.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
editor.cpp Conversions 2023-06-11 21:59:03 +01:00
editor.h virtuals removed 2024-03-18 18:13:00 +00:00
editorIconRegistry.cpp clean up more texture profile refs to kill spam 2021-10-31 14:38:02 -05:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp followup to #1497 2026-04-22 15:57:55 -05:00
editTSCtrl.h - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
gizmo.cpp fix order of ops mangling useGroupCenter snapping 2024-04-15 15:33:06 -05:00
gizmo.h ditch _snapfloat entirely in favor of just using the shared mRoundF 2024-04-10 15:56:44 -05:00
guiConvexShapeEditorCtrl.cpp - Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated. 2026-07-03 23:38:43 -05:00
guiConvexShapeEditorCtrl.h snap syncing 2024-09-22 14:34:07 -05:00
guiDecalEditorCtrl.cpp fix decal editor bounds and decalmanager raycast 2026-03-22 21:31:39 -05:00
guiDecalEditorCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiMissionArea.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
guiMissionArea.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
guiMissionAreaEditor.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiMissionAreaEditor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiTerrPreviewCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiTerrPreviewCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
terrainActions.cpp simplify erosion calcs 2025-02-18 19:58:48 -06:00
terrainActions.h simplify erosion calcs 2025-02-18 19:58:48 -06:00
terrainEditor.cpp add a pasteUp and pasteDown pallet 2025-02-17 23:42:19 -06:00
terrainEditor.h add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. 2024-10-24 13:37:45 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
undoActions.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
worldEditor.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
worldEditor.h Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
worldEditorSelection.cpp ditch _snapfloat entirely in favor of just using the shared mRoundF 2024-04-10 15:56:44 -05:00
worldEditorSelection.h ditch _snapfloat entirely in favor of just using the shared mRoundF 2024-04-10 15:56:44 -05:00