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cameraFXMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cameraFXMgr.h
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |
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explosion.cpp
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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explosion.h
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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fxFoliageReplicator.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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fxFoliageReplicator.h
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ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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2017-07-27 00:18:38 +01:00 |
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fxShapeReplicator.cpp
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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fxShapeReplicator.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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groundCover.cpp
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Corrected ShapeAsset array initpersist macro to assign arraySize
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2021-08-08 23:44:17 -05:00 |
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groundCover.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightning.cpp
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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lightning.h
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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particle.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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particle.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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particleEmitter.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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particleEmitter.h
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* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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2021-08-14 18:22:30 -04:00 |
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particleEmitterNode.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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particleEmitterNode.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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precipitation.cpp
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Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
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2021-09-18 02:46:15 -05:00 |
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precipitation.h
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Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
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2021-09-18 02:46:15 -05:00 |
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ribbon.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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ribbon.h
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ribbon classvar cleanup
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2018-03-13 21:24:37 -05:00 |
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ribbonNode.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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ribbonNode.h
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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splash.cpp
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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splash.h
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SoundAssetImplements
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2021-09-20 09:37:31 +01:00 |
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windEmitter.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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windEmitter.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |