Torque3D/Engine/source/environment
Duion aff033dd0d Merge branch 'GarageGames/master' into ueberengine-dev
Conflicts:
	Engine/source/windowManager/sdl/sdlWindowMgr.cpp
	Tools/CMake/torque3d.cmake

3.10 final update
2017-03-23 20:36:21 +01:00
..
editors clang: constructor initialization order 2016-10-14 18:16:55 -05:00
basicClouds.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
basicClouds.h Use shader data for get sampler register in CloudLayer and BasicClouds. 2014-04-17 14:20:08 +02:00
cloudLayer.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
cloudLayer.h Use shader data for get sampler register in CloudLayer and BasicClouds. 2014-04-17 14:20:08 +02:00
decalRoad.cpp Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
decalRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
meshRoad.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
meshRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
river.cpp whitespace 2017-01-11 23:34:46 -05:00
river.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
scatterSky.cpp Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
scatterSky.h Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
skyBox.cpp from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 2016-03-16 18:10:07 -05:00
skyBox.h Corrected SkyBox vertex format 2015-10-26 21:08:12 +10:00
sun.cpp Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 2016-11-09 23:46:34 -06:00
sun.h shadow caching 2015-10-13 18:12:19 -05:00
timeOfDay.cpp Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
timeOfDay.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
VolumetricFog.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
VolumetricFog.h Missed a few files. 2015-12-01 00:49:37 -06:00
VolumetricFogRTManager.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
VolumetricFogRTManager.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
waterBlock.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
waterBlock.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
waterObject.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
waterObject.h Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
waterPlane.cpp MacOS platform support. 2016-09-28 11:09:48 +10:00
waterPlane.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00