Torque3D/Engine/source
2017-03-26 14:38:01 +02:00
..
app version.h: changed version to 1.0.8.0 2017-03-26 14:38:01 +02:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
BadBehavior BadBehavior added 2016-08-12 20:39:56 +02:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console Merge branch 'development' into stringTableEmptyString 2017-01-24 12:35:34 -05:00
core Merge pull request #1800 from Azaezel/andOrMaybe 2017-01-07 02:31:05 +01:00
environment Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
forest Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
gfx Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
gui Merge branch 'development' into stringTableEmptyString 2017-01-24 12:35:34 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting whitespace 2017-01-11 23:34:46 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials some better default values 2017-02-25 17:44:48 +01:00
math Add log2 function to mMathFn.h 2017-01-16 15:35:25 +10:00
module fix footsteps, "rotation" and "enabled" upper cases 2016-07-31 21:11:25 +02:00
navigation Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform Hotfix to re-add the prior static function fix for these functions that was accidentally removed. 2017-01-31 19:16:34 -06:00
platformMac whitespace 2017-01-11 23:34:46 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
renderInstance Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup 2017-01-25 21:23:36 -06:00
scene Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
sfx Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim whitespace 2017-01-11 23:34:46 -05:00
T3D Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
terrain missing comma 2016-12-15 03:14:54 +01:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge branch 'GarageGames/master' into ueberengine-dev 2017-03-23 20:36:21 +01:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager Made sure the old code was still there for non-SDL usage. 2017-01-29 04:12:32 -06:00
ggEndOfLineFix.txt