..
sdl
report if SDL_CreateWindow is unable to create a window at all
2021-08-09 23:48:01 -05:00
tGL
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 20:53:55 -04:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLCubemap.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLCubemap.h
ongoing WIP of openGL cubemap arrays.
2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
gfxGLDevice.h
fix opengl device not returning the correct anisotropic value
2021-12-15 20:09:18 +10:00
gfxGLDeviceProfiler.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLEnumTranslate.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLShader.cpp
Merge branch 'Preview4_0' into alpha40/SGCleanups2
2021-09-22 18:47:31 -05:00
gfxGLShader.h
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
2021-09-17 17:39:29 -04:00
gfxGLStateBlock.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLStateBlock.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLStateCache.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLTextureObject.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLTextureTarget.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLUtils.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
WIP updated UI
2019-05-09 00:11:49 -05:00
screenshotGL.cpp
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00
screenshotGL.h
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00