Torque3D/Engine/source/scene
2023-01-27 01:13:15 -06:00
..
culling uninitialized variables-scene 2020-05-11 15:20:03 -05:00
mixin * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
zones add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fogStructs.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
pathManager.cpp Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
pathManager.h Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
reflectionManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
reflectionManager.h
reflectionMatHook.cpp
reflectionMatHook.h
reflector.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
reflector.h Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
sceneCameraState.cpp
sceneCameraState.h
sceneContainer.cpp Corrected profile for GameObjectAsset type field button 2019-12-05 20:42:47 -06:00
sceneContainer.h scenecontainer cleanup 2018-03-13 17:29:03 -05:00
sceneManager.cpp fix bounds box display 2022-07-24 00:14:19 -05:00
sceneManager.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
sceneObject.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
sceneObjectLightingPlugin.h
scenePolyhedralSpace.cpp
scenePolyhedralSpace.h
sceneRenderState.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
sceneRenderState.h from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 2019-09-06 14:25:17 -05:00
sceneSpace.cpp
sceneSpace.h
sceneTracker.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sceneTracker.h
sgUtil.cpp
sgUtil.h
simPath.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
simPath.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00