..
assetImporter.cpp
correct a flaw with mapto importing.
2022-09-12 01:10:20 -05:00
assetImporter.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetMacroHelpers.h
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
CppAsset.cpp
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
CubemapAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
GameObjectAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
GUIAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
GUIAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ImageAsset.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
ImageAsset.h
dedicated server nulltexturemanager work
2022-10-01 12:44:45 -05:00
ImageAssetInspectors.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
LevelAsset.cpp
Fleshes out remaining missing editor settings entries/categories
2022-04-05 00:29:58 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
MaterialAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ParticleAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ParticleAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
2021-10-07 13:16:55 -04:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ShapeAsset.cpp
need to surpess billboard generation attempts on dedicated servers
2022-09-29 02:04:51 -05:00
ShapeAsset.h
fix shape errorcodes
2022-06-16 22:07:45 -05:00
SoundAsset.cpp
Change GuiProfile to use Sound Asset
2022-08-29 23:40:51 +01:00
SoundAsset.h
Change GuiProfile to use Sound Asset
2022-08-29 23:40:51 +01:00
SoundAssetInspectors.h
cAps fix
2022-08-29 21:43:14 -05:00
stateMachineAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
stateMachineAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00