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https://github.com/TorqueGameEngines/Torque3D.git
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Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene |
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| .. | ||
| accuFeatureGLSL.cpp | ||
| accuFeatureGLSL.h | ||
| bumpGLSL.cpp | ||
| bumpGLSL.h | ||
| customFeatureGLSL.cpp | ||
| customFeatureGLSL.h | ||
| debugVizFeatureGLSL.cpp | ||
| debugVizFeatureGLSL.h | ||
| depthGLSL.cpp | ||
| depthGLSL.h | ||
| paraboloidGLSL.cpp | ||
| paraboloidGLSL.h | ||
| shaderCompGLSL.cpp | ||
| shaderCompGLSL.h | ||
| shaderFeatureGLSL.cpp | ||
| shaderFeatureGLSL.h | ||
| shaderGenGLSL.cpp | ||
| shaderGenGLSL.h | ||
| shaderGenGLSLInit.cpp | ||