| .. |
|
culling
|
Reordering initialization methods #1912
|
2017-04-19 14:02:45 -04:00 |
|
mixin
|
Add missing include guards to some headers
|
2015-01-06 00:42:33 -05:00 |
|
zones
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
fogStructs.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
pathManager.cpp
|
Fix member vars left uninitialized in constructors
|
2015-02-20 18:41:51 -05:00 |
|
pathManager.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
reflectionManager.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
reflectionManager.h
|
Fix for Issue #124 for CustomMaterial Refraction
|
2012-11-08 16:00:52 -05:00 |
|
reflectionMatHook.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
reflectionMatHook.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
reflector.cpp
|
method to make sure we're not getting pixel shader inputs mixed with outputs.
|
2017-07-09 15:15:30 -05:00 |
|
reflector.h
|
Basic fix for reflections in both stereo rendering modes
|
2016-09-11 22:42:42 +01:00 |
|
sceneCameraState.cpp
|
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
2016-09-11 22:42:42 +01:00 |
|
sceneCameraState.h
|
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
2016-09-11 22:42:42 +01:00 |
|
sceneContainer.cpp
|
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
|
2017-01-12 23:32:03 -06:00 |
|
sceneContainer.h
|
radius-search -- Expose search-list used for determining area damage.
|
2017-07-27 00:16:13 +01:00 |
|
sceneManager.cpp
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
sceneManager.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
sceneObject.cpp
|
Corrected documentation.
|
2017-10-17 21:00:42 -05:00 |
|
sceneObject.h
|
Enables setting the forward vector of a Scene Object
|
2017-10-15 03:49:18 -05:00 |
|
sceneObjectLightingPlugin.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
scenePolyhedralSpace.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
scenePolyhedralSpace.h
|
Fix for link error when building with clang-cl
|
2015-03-04 19:25:11 -05:00 |
|
sceneRenderState.cpp
|
Removes Entity/Component stuff from being behind an experimental flag.
|
2017-10-15 06:03:59 -05:00 |
|
sceneRenderState.h
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
sceneSpace.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
sceneSpace.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
sceneTracker.cpp
|
Reordering initialization methods #1912
|
2017-04-19 14:02:45 -04:00 |
|
sceneTracker.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
sgUtil.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
sgUtil.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
simPath.cpp
|
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
|
2016-12-01 00:55:27 -06:00 |
|
simPath.h
|
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
2016-10-17 01:00:12 -05:00 |