Torque3D/Engine/source/terrain
2017-10-11 08:47:47 -05:00
..
glsl Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 2017-08-08 23:35:24 -05:00
hlsl Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 2017-08-08 23:35:24 -05:00
terrCell.cpp terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
terrCellMaterial.h Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
terrCollision.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrData.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrExport.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
terrFeatureTypes.cpp engine: 2016-02-16 02:23:23 -06:00
terrFeatureTypes.h engine: 2016-02-16 02:23:23 -06:00
terrFile.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Remove namespace from header 2013-07-28 12:55:52 -05:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
terrMaterial.h Revert - Merge pull request #962 Fix OpenGL new terrain blend 2014-12-03 21:54:57 +01:00
terrRender.cpp terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00