Torque3D/Engine/source/platformWin32
2017-06-23 11:36:20 -05:00
..
menus Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
minidump Update winStackWalker.h 2015-02-15 13:18:12 -05:00
nativeDialogs Rename the memory allocating versions to make prev error less likely 2015-01-26 16:52:06 -05:00
threads SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
videoInfo Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
cardProfile.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
platformWin32.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stdint.h Add a temporary local copy of stdint.h for VS2008. 2015-02-22 11:25:19 +11:00
VFSRes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_common_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_debug_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_release_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsmBlit.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsync.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
winConsole.cpp Fix buffer overflows due to incorrect use of sizeof 2015-01-26 16:52:01 -05:00
winConsole.h Input event changes 2013-01-22 18:17:41 -05:00
winCPUInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winDInputDevice.cpp Provide a safer version of convertUTF16toUTF8 2015-01-26 16:52:01 -05:00
winDInputDevice.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.cpp Fix macro token pasting errors when compiling with clang-cl 2015-03-04 19:10:53 -05:00
winDirectInput.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDlibrary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winExec.cpp Merge pull request #1183 from MusicMonkey5555/documentation 2015-02-14 19:52:37 +11:00
winFileio.cpp Fix for the directory scan for modules so it doesn't trim off characters in the path. 2016-01-08 00:19:11 -06:00
winFont.cpp Provide a safer version of convertUTF16toUTF8 2015-01-26 16:52:01 -05:00
winFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winInput.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
winMath.cpp Fix passing of non-primitive types to varargs functions 2015-03-04 19:25:09 -05:00
winMath_ASM.cpp 64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx 2014-11-04 07:19:14 -05:00
winMemory.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winPlatformCPUCount.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
WinPlatformGL.cpp OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
winProcessControl.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
winRedbook.cpp Fix buffer overflows due to incorrect use of sizeof 2015-01-26 16:52:01 -05:00
winTime.cpp winTime month fix 2014-12-18 14:25:45 +10:00
winTimer.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
winTLS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winUser.cpp Provide a safer version of convertUTF16toUTF8 2015-01-26 16:52:01 -05:00
winVFS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVolume.cpp Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 2015-08-18 06:12:37 -05:00
winVolume.h Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 2015-08-18 06:12:37 -05:00
winWindow.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00