Torque3D/Engine/source
Vincent Gee c1203c1cea Dev forest wind emitter improvement
So the problem is that when your inside the sphere it won't render so it might make someone
think that it's not working right.  So what I did was determine if the camera is inside the sphere.
If the camera is inside the sphere, then I find the distance from the center of the sphere to the camera
Round down and use that as the radius to draw the sphere.
That way if someone zooms in or out, their screen is still showing the sphere.
2015-01-25 22:50:36 +11:00
..
app PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
cinterface Modified files for SDL2. 2015-01-19 00:33:23 +01:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
core Merge pull request #1089 from eightyeight/profile-stringtable 2015-01-25 10:56:20 +01:00
environment Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
forest Dev forest wind emitter improvement 2015-01-25 22:50:36 +11:00
gfx Merge pull request #1096 from bpay/fix-include-guards 2015-01-24 23:02:13 +01:00
gui Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
math Dev forest wind emitter improvement 2015-01-25 22:50:36 +11:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
platformMac Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
platformWin32 Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
platformX86UNIX Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
postFx This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
renderInstance cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
scene Add missing include guards to some headers 2015-01-06 00:42:33 -05:00
sfx Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
shaderGen Merge pull request #1118 from Lopuska/patch-17 2015-01-24 22:59:06 +01:00
sim Merge pull request #1080 from eightyeight/netevent-reference-counting 2015-01-24 23:03:33 +01:00
T3D Merge pull request #1096 from bpay/fix-include-guards 2015-01-24 23:02:13 +01:00
terrain Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
util Merge branch 'development' into defineconsolemethod 2014-12-26 13:22:16 +11:00
windowManager Changes for Linux. 2015-01-19 01:44:36 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00