Torque3D/Templates/BaseGame/game/data/UI/guis
JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00
..
ChooseLevelMenu.asset.taml Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
ChooseLevelMenu.gui Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
ChooseLevelMenu.tscript Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 2024-12-15 23:48:16 -06:00
GameMenu.asset.taml Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
GameMenu.gui Standardized titlebar formatting 2023-12-17 03:27:30 -06:00
GameMenu.tscript Ensures there's a regular fallback actionmap for toggling the game menu 2024-07-24 10:48:55 -05:00
JoinServerMenu.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
joinServerMenu.gui - Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set 2024-01-03 23:45:36 -06:00
joinServerMenu.tscript - Cleaned up elements in ChooseLevelMenu and ensured onscreen button had correct command 2024-01-04 20:30:11 -06:00
LoadingGui.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
loadingGui.gui Updates the loadingGUI to utilize the same panels for the background coloration that the other new menus use, rather than a bitmap. 2024-02-03 18:03:55 -06:00
mainMenu.gui - Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well 2023-12-27 11:42:43 -06:00
mainMenu.tscript - Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set 2024-01-03 23:45:36 -06:00
MainMenuGui.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
MessageBoxDlg.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
messageBoxDlg.gui Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
messageBoxDlg.tscript - Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons 2024-01-01 14:11:43 -06:00
NetGraphGui.asset.taml Git didn't properly actually commit new files. 2022-02-22 23:28:28 -06:00
netGraphGui.gui Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
OptionsMenu.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
optionsMenu.gui - Added ability to explicitly execute a guiControl's console and altConsole command 2023-12-31 12:46:48 -06:00
optionsMenu.tscript Adds handling for the keyboard remap page of the options menu to be able to present a bind with a modifier key 2024-03-19 23:05:03 -05:00
profiler.gui Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-16 22:50:02 -04:00
profiler.tscript Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
ProfilerGui.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
RemapConfirmDlg.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
remapConfirmDlg.gui Merge branch 'Preview4_0_DevHead' into tsneo 2021-08-16 22:50:02 -04:00
RemapDlg.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
remapDlg.gui - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
remapDlg.tscript - Added ability to explicitly execute a guiControl's console and altConsole command 2023-12-31 12:46:48 -06:00
StartupGui.asset.taml Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
startupGui.gui Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
startupGui.tscript From Nils' UI work 2023-09-05 00:05:32 -05:00
SystemMenu.asset.taml Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
SystemMenu.gui - Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons 2024-01-01 14:11:43 -06:00
SystemMenu.tscript - Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons 2024-01-01 14:11:43 -06:00