Torque3D/Engine/source/gui/buttons
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
..
guiBitmapButtonCtrl.cpp review notes from Az 2025-03-30 11:22:42 +01:00
guiBitmapButtonCtrl.h update macro 2025-05-14 00:30:47 +01:00
guiBorderButton.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiButtonBaseCtrl.cpp - Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well 2023-12-27 11:42:43 -06:00
guiButtonBaseCtrl.h virtuals removed 2024-03-18 18:13:00 +00:00
guiButtonCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiButtonCtrl.h virtuals removed 2024-03-18 18:13:00 +00:00
guiCheckBoxCtrl.cpp guiControlProfile 2025-01-23 22:13:48 +00:00
guiCheckBoxCtrl.h virtuals removed 2024-03-18 18:13:00 +00:00
guiIconButtonCtrl.cpp - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
guiIconButtonCtrl.h review notes from Az 2025-03-30 11:22:42 +01:00
guiRadioCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiSwatchButtonCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiToggleButtonCtrl.cpp Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
guiToggleButtonCtrl.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
guiToolboxButtonCtrl.cpp review notes from Az 2025-03-30 11:22:42 +01:00
guiToolboxButtonCtrl.h review notes from Az 2025-03-30 11:22:42 +01:00