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assetImporter.cpp
Merge pull request #1016 from Azaezel/alpha41/mangledMath
2023-05-08 21:28:49 -05:00
assetImporter.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
2022-04-10 19:41:37 -05:00
assetMacroHelpers.h
generic asset loader macros. currently unused
2021-10-03 15:19:04 -05:00
CppAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
CubemapAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ExampleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
GameObjectAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
GUIAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
GUIAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
ImageAsset.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
ImageAsset.h
asset load flow work
2023-10-08 13:19:43 -05:00
ImageAssetInspectors.h
uninitialized and unused value cleanups
2023-05-01 10:40:02 -05:00
LevelAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
MaterialAsset.h
asset load flow work
2023-10-08 13:19:43 -05:00
ParticleAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
ParticleAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
ScriptAsset.h
Expands ScriptAsset behavior to operate as a generic type-settable asset
2023-02-23 15:29:59 -06:00
ShapeAnimationAsset.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
ShapeAnimationAsset.h
asset load flow work
2023-10-08 13:19:43 -05:00
ShapeAsset.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
ShapeAsset.h
asset load flow work
2023-10-08 13:19:43 -05:00
SoundAsset.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
SoundAsset.h
asset load flow work
2023-10-08 13:19:43 -05:00
SoundAssetInspectors.h
cAps fix
2022-08-29 21:43:14 -05:00
stateMachineAsset.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
stateMachineAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainAsset.cpp
uninitialized and unused value cleanups
2023-05-01 10:40:02 -05:00
TerrainAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
TerrainMaterialAsset.h
fix TORQUE_TOOLS = off compilation
2022-06-13 12:38:08 -05:00