..
gui3DProjectionCtrl.cpp
Update gui3DProjectionCtrl.cpp
2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
guiBitmapBarCtrl.h
New: GuiBitmapBarCtrl
2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiBitmapCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
2016-07-06 02:15:46 -05:00
guiColorPicker.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiColorPicker.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiConsole.cpp
Clean up redundant variables
2019-02-06 15:03:06 -05:00
guiConsole.h
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp
Update guiConsoleTextCtrl.cpp
2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiDecoyCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiFileTreeCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
guiGameListMenuCtrl.h
Majority of options menu integration completed
2020-05-25 00:51:33 -05:00
guiGameListOptionsCtrl.cpp
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiGameListOptionsCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiGradientCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiGradientCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
guiListBoxCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMLTextCtrl.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
guiMLTextCtrl.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
guiMLTextEditCtrl.cpp
Input event changes
2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiPopUpCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiPopUpCtrlEx.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiPopUpCtrlEx.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiSliderCtrl.h
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
guiTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
2020-07-11 15:53:21 -05:00
guiTextEditCtrl.h
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderBitmapCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTextListCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
guiTreeViewCtrl.h
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00