mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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-Working multi arch compile -Required assets now copy to the app bundle TODO: Make the logic to wrap around whether its multi arch -The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13 |
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| CMake | ||
| dae2dts | ||
| map2dif | ||
| Vagrant/Ubuntu 14 | ||