..
inspector
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
editorFunctions.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
editorFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDebugger.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiDebugger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEaseViewCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiEditCtrl.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiFilterCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiImageList.cpp
Issue found with PVS-Studio:
2015-07-21 23:22:21 -05:00
guiImageList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiInspector.cpp
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
guiInspector.h
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
guiInspectorTypes.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
guiInspectorTypes.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMenuBar.cpp
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiMenuBar.h
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
guiParticleGraphCtrl.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiParticleGraphCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
guiPopupMenuCtrl.h
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
guiRectHandles.cpp
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
guiRectHandles.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiShapeEdPreview.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
popupMenu.cpp
WIP corrections for drag-n-drop handling for cubemap and shape asset types
2019-11-24 06:52:34 -06:00
popupMenu.h
WIP corrections for drag-n-drop handling for cubemap and shape asset types
2019-11-24 06:52:34 -06:00