Torque3D/Engine/source/gui
Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types
Added ability to override radio button behavior when selecting items in popup menus
Added ability to turn on rotation snapping as a setting, with SHIFT just inverting the rot snap mode
Implemented proper asset type filtering, complete with multiple type selection, and listing of active filters in AB footer. Selectable via visibility popup Menu
Moved asset preview button generation from code to template GUI file
added ability to move asset with drag-n-drop(Image asset only so far)
New AB folder icon
Properly link image asset fields to material asset if 'AlwaysPresentImageMaps' config setting is active
2019-11-24 06:52:34 -06:00
..
3d Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
buttons corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged 2019-01-28 21:04:51 -06:00
containers @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
controls Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
core Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
editor WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00
game Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Merge pull request #2294 from OTHGMars/GuiInputCtrl 2019-01-21 15:14:37 -06:00
worldEditor WIP corrections for drag-n-drop handling for cubemap and shape asset types 2019-11-24 06:52:34 -06:00