Torque3D/Engine/source
2016-07-31 21:11:25 +02:00
..
app Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console Adds a missed cleanup for currentNewObj. 2016-06-20 12:34:07 -05:00
core corrects safety check for Stream::readLongString 2016-06-08 15:28:40 -05:00
environment Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
gui Merge pull request #1608 from irei1as/patch-1 2016-07-07 00:16:01 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1582 from Azaezel/SubSurf 2016-05-25 13:35:44 -05:00
math fix footsteps, "rotation" and "enabled" upper cases 2016-07-31 21:11:25 +02:00
module fix footsteps, "rotation" and "enabled" upper cases 2016-07-31 21:11:25 +02:00
navigation typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Merge pull request #1653 from Areloch/twiLightZone 2016-06-21 05:10:53 -05:00
sfx Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
shaderGen early implementation of #1705 to fix specularpower 2016-07-30 21:09:17 +02:00
sim Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
T3D fix footsteps, "rotation" and "enabled" upper cases 2016-07-31 21:11:25 +02:00
terrain early implementation of #1710 to fix terrainlayer blending 2016-07-30 21:25:00 +02:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00