..
assets
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
decal
corrects ghosted decal datablock lookup flaw
2015-11-07 09:04:47 -06:00
examples
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
fps
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
fx
Stop precipitation from processing ticks when it's hidden.
2015-07-23 19:34:46 +10:00
gameBase
Merge pull request #1328 from GarageGames/release-3.7
2015-06-24 19:00:57 +10:00
physics
missed a convexSweepTest early-out check.
2015-11-14 11:26:42 -06:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Andrew's fix for ear transform with detached camera.
2014-10-28 09:26:46 +11:00
turret
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
vehicles
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
accumulationVolume.cpp
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Merge pull request #1357 from Azaezel/ChaseCache
2015-07-25 15:22:14 +10:00
aiPlayer.h
Merge pull request #1357 from Azaezel/ChaseCache
2015-07-25 15:22:14 +10:00
camera.cpp
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
camera.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
cameraSpline.cpp
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
cameraSpline.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
convexShape.cpp
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
debris.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameFunctions.cpp
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
guiObjectView.h
guiObjectView.setCameraRotation()
2013-04-15 20:39:30 +03:00
item.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
item.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
levelInfo.cpp
Made some tweaks so I'm happy with it.
2014-12-07 19:14:06 +11:00
levelInfo.h
Made some tweaks so I'm happy with it.
2014-12-07 19:14:06 +11:00
lightAnimData.cpp
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
lightAnimData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightBase.cpp
Merge pull request #1442 from Azaezel/shadow_caching
2015-11-12 12:49:58 -06:00
lightBase.h
shadow caching
2015-10-13 18:12:19 -05:00
lightDescription.cpp
shadow caching
2015-10-13 18:12:19 -05:00
lightDescription.h
shadow caching
2015-10-13 18:12:19 -05:00
lightFlareData.cpp
Merge remote-tracking branch 'gg/development-3.6' into development
2015-01-29 21:17:38 +11:00
lightFlareData.h
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
objectTypes.h
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Fix for collision issues with scaled players
2016-02-01 16:58:39 -07:00
player.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
pointLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.cpp
Removed a space.
2015-04-27 21:30:09 +10:00
projectile.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
proximityMine.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
rigidShape.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Merge pull request #1356 from Areloch/PVS_Cleanup_813
2015-07-20 22:55:22 +10:00
shapeBase.h
Merge pull request #1356 from Areloch/PVS_Cleanup_813
2015-07-20 22:55:22 +10:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
spotLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
staticShape.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.cpp
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
trigger.h
Made Trigger friendlier towards inheritance.
2012-11-18 21:32:51 +11:00
tsStatic.cpp
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
2015-07-17 14:33:02 -05:00
tsStatic.h
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00