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afx
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Converts most of AFX classes to utilize assets
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2021-08-22 02:15:14 -05:00 |
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app
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sanity check
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2021-08-10 03:11:52 -05:00 |
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assets
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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cinterface
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Removed unneeded duplicate of blank sky skybox
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2021-08-06 01:06:36 -05:00 |
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collision
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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console
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Merge pull request #533 from Ragora/bugfix-linux-release-builds
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2021-08-20 21:55:16 -05:00 |
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core
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* BugFix: Correct placement of the TORQUE_NOINLINE statements for MSVC compat.
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2021-09-01 22:38:55 -04:00 |
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environment
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sanity check nodelist presence
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2021-08-29 01:11:29 -05:00 |
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forest
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wrap to remove ambiguity
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2021-08-09 22:24:20 -05:00 |
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gfx
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Merge pull request #523 from Azaezel/alpha40/windowWonk
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2021-08-10 22:29:05 -05:00 |
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gui
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Merge branch 'MiscQOLFixes20210828' of https://github.com/Areloch/Torque3D into Preview4_0
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2021-09-01 17:44:43 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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clean up the light.cookie entries
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2021-07-22 11:57:41 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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fix eronous extra glue code in macro, fix slash direction in include
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2021-08-09 22:08:55 -05:00 |
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math
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adds binary to decimal and vice versa methods
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2021-04-02 14:08:26 -05:00 |
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module
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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navigation
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NavMesh loading from zip file.
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2021-01-11 04:51:21 -05:00 |
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persistence
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Update usage of TinyXML to use TinyXML2
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2021-07-31 21:54:19 +02:00 |
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platform
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* Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs.
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2021-09-01 21:12:12 -04:00 |
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platformMac
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followup to #531. fixes the same issue on mac
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2021-09-05 14:54:41 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Update thread ids for 64bit support.
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2021-08-29 20:34:57 -04:00 |
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platformWin32
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Update thread ids for 64bit support.
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2021-08-29 20:34:57 -04:00 |
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platformX86UNIX
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Update thread ids for 64bit support.
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2021-08-29 20:34:57 -04:00 |
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postFx
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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renderInstance
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scene
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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sfx
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Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
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2021-09-05 03:43:41 -05:00 |
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shaderGen
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be clear where we're referencing gbuffer render targets
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2021-08-28 17:21:45 -05:00 |
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sim
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
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2021-09-05 03:43:41 -05:00 |
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terrain
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fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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2021-07-25 17:18:55 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Shift file handling in importer to a standardized function
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2021-08-15 03:07:40 -05:00 |
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util
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Verve
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Update usage of TinyXML to use TinyXML2
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2021-07-31 21:54:19 +02:00 |
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windowManager
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get the splash screen on linux to stop corrupting the main window
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2021-08-12 18:13:33 -05:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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