..
assetImporter.cpp
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
2020-05-17 01:38:17 -05:00
assetImporter.h
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
2020-05-17 01:38:17 -05:00
assetImporter_ScriptBinding.h
Implements the Asset Importer integrated into the engine, avoiding the need for calldowns into the tool suite to import assets
2020-05-10 03:48:08 -05:00
CppAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CppAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CubemapAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
CubemapAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
GameObjectAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
GUIAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
GUIAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ImageAsset.cpp
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
2020-05-13 01:29:58 -05:00
ImageAsset.h
Includes required support functions for ImageAsset
2020-05-11 02:30:58 -05:00
LevelAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
LevelAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
MaterialAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
MaterialAsset.h
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
2019-05-06 01:49:58 -05:00
ParticleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
PostEffectAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ScriptAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ScriptAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ShapeAnimationAsset.cpp
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ShapeAnimationAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ShapeAsset.cpp
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
2020-05-17 01:38:17 -05:00
ShapeAsset.h
Added ImageAsset type mode for cubemaps.
2020-04-15 12:15:12 -05:00
SoundAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
SoundAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
stateMachineAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
stateMachineAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
TerrainAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
TerrainAsset.h
WIP of updating terrain editor to work with assets
2019-11-06 00:23:07 -06:00
TerrainMaterialAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
TerrainMaterialAsset.h
WIP of updating terrain editor to work with assets
2019-11-06 00:23:07 -06:00