Torque3D/Engine/source
Jeff Hutchinson 82b5084875
Merge pull request #924 from JeffProgrammer/cpp20
Compilation fixes for C++20
2022-11-28 22:32:04 -05:00
..
afx Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
app Fixes the setting of binary file download config for httpObject 2022-10-16 11:39:56 -05:00
assets Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
core Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
environment add MeshRoadEditorGui::onRoadCreation callback 2022-11-14 21:30:13 -06:00
forest Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
gfx kill console spam 2022-10-09 00:30:06 -05:00
gui Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 2022-08-27 15:14:09 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
math * BugFix: Remove unused 3DNow! extensions and broken SSE extensions. 2022-05-24 20:39:34 -04:00
module set default (true) case for findModules 2022-10-30 14:10:36 -05:00
navigation Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
persistence Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
platform Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues 2022-09-16 16:16:12 -05:00
platformMac $platform $= "macos" is used throughout the codebase 2022-09-20 19:58:02 -05:00
platformPOSIX Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
platformSDL * BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp. 2022-05-25 19:25:33 -04:00
platformWin32 Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx uniform float targetRatio; var by request 2022-09-04 13:15:50 -05:00
renderInstance dedicated server nulltexturemanager work 2022-10-01 12:44:45 -05:00
scene Merge pull request #835 from Azaezel/alpha40/pathShapeSillies 2022-07-29 17:22:46 -05:00
sfx if we have no description, the sounds is never 3d 2022-11-28 00:10:32 -06:00
shaderGen Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
sim supress Mapping string spam unless net debugging 2022-11-06 15:32:22 -06:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D dedicated server nulltexturemanager work 2022-10-01 12:44:45 -05:00
terrain Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 2022-07-02 23:27:18 -05:00
windowManager Monitor DeviceId setting. 2022-09-29 03:45:25 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
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