Torque3D/Engine/source/gui/worldEditor
Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
Fixed autoAssetImport so it properly cleared any prior import session objects
Added beginning and ending comment line signfiers to make import logging easier to spot in console
Fixed variable used when doing the actual import on assets where it would use the top-level asset import objects and not the children array, causing a crash
Fixed the Make Selected A Mesh logic to work with the creation of a new shapeAsset
Added secondary handling to generate a prefab of the original selection for preservation purposes
Added optional input for makeSelectedPrefab to not delete the original selection(useful for the preservational prefab mentioned above)
Adjusted font color for NA text edit fields to make it more legible
Changed the non-working reloadDatabase button in assetBrowser to instead open the Asset Editing editor settings page.
2020-08-07 00:24:26 -05:00
..
tools Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
creator.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
creator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
editor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorIconRegistry.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editorIconRegistry.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
editTSCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
editTSCtrl.h @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
gizmo.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
gizmo.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiConvexShapeEditorCtrl.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDecalEditorCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiDecalEditorCtrl.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
guiMissionArea.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMissionArea.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiMissionAreaEditor.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMissionAreaEditor.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTerrPreviewCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiTerrPreviewCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrainActions.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
terrainActions.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
terrainEditor.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrainEditor.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tSelection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSelection.h Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
undoActions.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
undoActions.h Fixes for "incomplete type" errors when compiling with clang-cl 2015-03-04 19:10:56 -05:00
worldEditor.cpp Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
worldEditor.h Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
worldEditorSelection.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
worldEditorSelection.h sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 2017-02-22 00:36:53 -06:00