..
afx
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
app
Clean up redundant variables
2019-02-06 15:03:06 -05:00
assets
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
console
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
core
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
environment
Updated move folder behavior to better update the module and asset databases of changes
2019-12-08 15:54:37 -06:00
forest
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfx
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
2019-12-05 21:30:01 -06:00
gui
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
math
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
2019-09-06 14:25:17 -05:00
module
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
2019-10-05 07:53:43 -05:00
navigation
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
persistence
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
2019-04-21 04:19:38 -05:00
platform
Merge pull request #2220 from irei1as/development
2019-03-30 18:42:19 -05:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
linux followup work by tim
2019-08-21 03:12:54 -05:00
platformWin32
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
platformX86UNIX
no message
2019-01-02 17:53:17 -06:00
postFx
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00
renderInstance
hooks up missing probe capture filters
2020-01-01 22:37:27 -06:00
scene
Merge pull request #144 from Azaezel/alpha40_editedCallback
2020-01-14 19:27:04 -06:00
sfx
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
2019-05-24 14:12:04 -05:00
shaderGen
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
sim
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
terrain
Merge pull request #140 from Azaezel/alpha40TerrainTricks
2020-01-09 18:30:01 -06:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
util
Added ability to pass ints to post effect shader consts
2019-06-13 00:37:12 -05:00
Verve
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
2019-05-21 19:36:30 -05:00
windowManager
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
2019-11-06 22:24:12 -06:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00